tag:blogger.com,1999:blog-7560399245089403251.post6664256449026071240..comments2023-05-02T01:42:59.142-07:00Comments on The 11th Company BLOG: Competitive List Building Theory Part 3: SurvivabilityPathttp://www.blogger.com/profile/15033875920115128291noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7560399245089403251.post-9836524679080291352011-07-24T04:31:03.842-07:002011-07-24T04:31:03.842-07:00I actually don't see all 3 elements.
I see th...I actually don't see all 3 elements.<br /><br />I see the 'unbalanced' as you define it as Vulcan, who is a decent IC in his own right, creates other units who become much more efficient than their points cost.<br /><br />I see resiliency in actually fielding 3 x 10 Tac squads and dispersing what can be dangerous to a persons army over several units, thus making target priority a real challenge. <br /><br />But, I don't really see overwhelming in any particular phase. When I look at my own Eldar army, one of the bigger threats is, strangely enough, the Rifleman Dread and Thunderfire. Not saying the rest is useless, but not quite as scarily overwhelming. To me, the army appears very 'swiss armyknife', meaning, it has a tool to deal with any army type (horde, mech, elite, MSU etc...)<br /><br />To me, when I see lists like this, two things come to mind:<br /><br />1. My opponent is a bit new to the game.<br />2. Or, my opponent really knows how to play his army.<br /><br />This is the most important thing I need to determine, hopefully before the first dice is rolled.Charliehttps://www.blogger.com/profile/01177682951235873490noreply@blogger.com