tag:blogger.com,1999:blog-7560399245089403251.post1181752911067862144..comments2023-05-02T01:42:59.142-07:00Comments on The 11th Company BLOG: GK Range IssuesPathttp://www.blogger.com/profile/15033875920115128291noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7560399245089403251.post-64887634269285374632011-04-19T17:35:37.625-07:002011-04-19T17:35:37.625-07:00Also, GM and outflanking purifiers/termies? (with ...Also, GM and outflanking purifiers/termies? (with your choice of falchions, psycannons, etc)Restartthttps://www.blogger.com/profile/00963540043912770870noreply@blogger.comtag:blogger.com,1999:blog-7560399245089403251.post-43342349203472433422011-04-19T10:24:19.017-07:002011-04-19T10:24:19.017-07:00This is partly why I think more and more a stormra...This is partly why I think more and more a stormraven or two is going to be necessary for most GK armies. Stormravens force your enemy to deal with them early, which can be very difficult for some armies, and allows you to take threatening units to any point of the table fairly quickly. This tends to give your Psy Dreads and Razorbacks a shot to get some shooting off before they become priority targets and help to better level the playing field.<br /><br />No matter what I think the average GK army is going to be Marine Light, my current build which is actually Stormraven-less is 26 marines, 10 Termies, and an Inquisitor with 11 retinue for bodies. Of that, 20 marines and the 10 termies are the only scoring models in the army.HuronBHhttps://www.blogger.com/profile/03627538019185831412noreply@blogger.com