Hello every one! Allan here with a question for everyone..how do you go about building an army for 7-8 GTs?
I plan on attending these tournaments in the next couple of months:
Brawl in the Fall (Fresno Ca) Oct 4th-5th
Feast of Blades (Denver Co) Oct 10th-12th
Adepticon Primer (Milwaukee WI) Oct 18th
Mechanicon (Philadelphia PA) Oct 24th-25th
Anything on the East Coast Nov 1st and 2nd?
11th Co GT (Myrtle Beach SC) Nov 8th-9th
Da Boyz GT (Rochester NY) Nov 15-16th
Renegade GT (Minneapolis MN) Nov 22nd-23rd
So here are some things that you have to take into account when building your army:
Missions
They will have have very different missions from BAO format, to Nova Missions, to the new Adepticon missions, book missions, and new made up missions.
Points
First off they are not all being run at the same points limit. Brawl in the Fall is 1750 points and the Feast of Blades is 1500. After the first two tournaments, everything east of the Mississippi River is 1850 points which makes it easier.
Allies
Some are not allowing Come the Apocalypse allies.
DetachmentsCADs and formations are all a mess. Each one is all over the map as to what you can take, and in what numbers. Some allow double CAD, some are 2 sources only, some are allowing you to self ally, etc.
Forge world
Forge world
Some are allowing it, and some are dipping there toes in with limits, and some are still banning it.
LOW
Some are restricting what units you can take, and some are opening Pandora's box. Feast of Blades and Mechanicon are going full escalation (Hello Transcendent C'Tan!).
So how does one build an army to compete with all of those rules and restrictions?
The answer is:
#1. You don't
#2. You can't
#3. It is way too much work
So what you have to do is use the KISS principle and keep it simple.
Instead of doing a ton of research breaking down every mission (which i never do anyways), and read thought all of the different army construction guidelines to figure out what the optimal build is for each tournament, I will just have to build an army around the most restrictive rules for all of them and just have some fun.
LOW
Some are restricting what units you can take, and some are opening Pandora's box. Feast of Blades and Mechanicon are going full escalation (Hello Transcendent C'Tan!).
So how does one build an army to compete with all of those rules and restrictions?
The answer is:
#1. You don't
#2. You can't
#3. It is way too much work
So what you have to do is use the KISS principle and keep it simple.
Instead of doing a ton of research breaking down every mission (which i never do anyways), and read thought all of the different army construction guidelines to figure out what the optimal build is for each tournament, I will just have to build an army around the most restrictive rules for all of them and just have some fun.