The 11th Company 40K Podcast

Welcome to the 11th Company BLOG. The 11th Company is a Warhammer 40K podcast dedicated to players, strategies, and tactics.

You can download our episodes at the website, from ITunes, several podcast sites, or connect directly to the RSS Feed. We try to release a new Episode every Monday Night. Check it out!




Podcast Archive:

Search This Blog

Tuesday, July 27, 2010

Termagaunt Weapon Upgrade or Downgrade?

Termagants come standard with a Fleshborer for 5 points. They have 3 weapon upgrades, Spinefist at 1 point, Spike Rifle at 1 point and Devourer at 5 points. Two of these, I would argue are really weapon down grades. Let me show you why:

30 Termagaunts shooting MEQ’s with Fleshborers, hit half the time, 15 hits. Toughness 4/Strength 4 they wounds half the time, 7.5 wounds. The average space marine will save 2 out of 3. Average shooting from these Termagaunts will kill 2.5 MEQ.

30 Termagaunts shooting MEQ’s with Spinefists, hit half the time, and reroll their misses, 22.5 hits. Toughness 4/Strength 3 they wounds 1 out of 3 times, 7.5 wounds. The average space marine will save 2 out of 3. Average shooting from these Termagaunts will kill 2.5 MEQ.

As you can see there is no improvement for spending one extra point on Spinefists. The unit did however cost 30 points more over the stock standard 30 man Termagaunts unit.

The only times Spinefists do better are against toughness 3 targets, where best case scenario, your 30 points buy you 1.25 extra kills.

Spike Rifles give you an extra 6” range at the cost of 1 point, and a significant reduction in damage potential, as seen in the chart below:

Devourers, at a cost of 5 points each, will give a significant boost in damage potential, but doubling your squad cost to 300 points, from 150. As seen in the chart below:

Your Devourer squad will outshoot 2 30-man stock Termagaunts, yet I am sure the average Tyranid player would rather have a few less shots and double the wounds.

All in all, I can’t think of any occasion that would warrant using anything but the stock Termagaunt weapons.


  1. There are times when you'll get more shots and potential wounds using the Spike Rifle thanks to the additional range but yeah Fleshborers have always been the best option and it hasn't really changed over the editions.

  2. Devourers are a great upgrade though. Not just for the increase in shots, but also in range, and the -1 to Ld for morale checks.

    Would I rather have 30 termagants sitting on an objective with fleshborers and doing nothing else, or would I rather have 15 termagants sitting on an objective shooting at enemy infantry?


    The answer: depends on the rest of your list.

    Devo-gants are extremely popular in the Seattle area mostly to kill Orks (tee hee!); they also combo well with zoanthropes or hive guard who pop a transport and then have the devo-gaunts unleash on the survivors.


Due to spam, all comments are moderated.


Note: Only a member of this blog may post a comment.