The 11th Company 40K Podcast
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Thursday, July 29, 2010
Thursday's edit
Edited Neil Kerr's interview, interview deals with his spot on the Scotland ETC team and him playing daemons.
Tuesday, July 27, 2010
Termagaunt Weapon Upgrade or Downgrade?
30 Termagaunts shooting MEQ’s with Fleshborers, hit half the time, 15 hits. Toughness 4/Strength 4 they wounds half the time, 7.5 wounds. The average space marine will save 2 out of 3. Average shooting from these Termagaunts will kill 2.5 MEQ.
30 Termagaunts shooting MEQ’s with Spinefists, hit half the time, and reroll their misses, 22.5 hits. Toughness 4/Strength 3 they wounds 1 out of 3 times, 7.5 wounds. The average space marine will save 2 out of 3. Average shooting from these Termagaunts will kill 2.5 MEQ.
As you can see there is no improvement for spending one extra point on Spinefists. The unit did however cost 30 points more over the stock standard 30 man Termagaunts unit.
The only times Spinefists do better are against toughness 3 targets, where best case scenario, your 30 points buy you 1.25 extra kills.
Spike Rifles give you an extra 6” range at the cost of 1 point, and a significant reduction in damage potential, as seen in the chart below:
Devourers, at a cost of 5 points each, will give a significant boost in damage potential, but doubling your squad cost to 300 points, from 150. As seen in the chart below:
Your Devourer squad will outshoot 2 30-man stock Termagaunts, yet I am sure the average Tyranid player would rather have a few less shots and double the wounds.
All in all, I can’t think of any occasion that would warrant using anything but the stock Termagaunt weapons.
Sandbagging a Multi-Assault
In the near future, I'm going to make a couple of videos to show how multi-assaulting actually works out. Maybe like a multi-assault training video?? In any case, an idea that occurred to me today about multi-assaulting that is definitely worth a quick discuss is "sandbagging" a multi-assault.
Sandbagging in a multi-assault is the idea of using a very powerful assault unit to force morale checks or fearless wounds across MANY other units while taking minimal casualties. In a perfect scenario, it would work like this:
Unit A is a glass cannon unit capable of destroying any and all in an assault but incapable of taking much return fire. (E.g. Harlequins, most demon units, genestealers etc.)
Unit B is a tough as nails unit capable of tarpitting other units in the assault phase. (E.g. Plague Marines, Plague Bearers, Nobz, stuff with a 2+ save)
Units C, D, E, and F are all something fairly wimpy in a HtH, say... Tactical Squads with no power fists? Maybe some normal Sisters? Anything Tau? You get the idea.
Here's how it works.
Step #1: Unit B multi-assaults into units C, D, E, and F at the same time. You would of course require a wide front and have your opponent close together. This works best against armies which naturally stay close together for support like Necrons as a best example.
Step #2: Unit A single assaults into unit C, hopefully at such an angle as to prevent much of Units D, E, and F from putting any models into BtB contact with Unit A.
Step #3: Unit A beats face on unit C, hopefully wiping it completely or as much as possible. Let's pretend all units involved are 10 man squads. Let's say that Unit A completely wipes out Unit C before Unit C gets to swing causing the combined A+B force to now be leading combat by 10. Unit B now swings, dividing attacks against D, E, and F with little effect, maybe killing 1. (A+B = 11, C+D+E+F = 0). Now, D, E, and F all swing back BUT BECAUSE THEY DON'T HAVE MUCH IN BTB WITH A, MUST ALLOCATE SWINGS TO B. Since B is tough as nails, D, E, and F don't do much damage, maybe 2 wounds to B.
Final Score: A+B = 11 C+D+E+F = 2. A+B wins by a whopping 9 points.
Step #4: D, E, and F who are still mostly intact now must starting taking leadership saves at -9!!!! If they are fearless, D, E, and F will all now take 9 extra wounds!!!! Either way, you have now officially sandbagged an assault.
1) You can use your own units to "lash" together your opponent's units into a giant multi-assault.
2) You can do very, very bad things to your opponent's units in a multi-assault just because one of your power units got to stomp all over a small fraction of your opponent's units that were part of that assault.
3) Scenarios such as this only occur through smart positioning or forcing your opponent into bad positions.
Last but not least, think about how you can apply this same concept to taking down beefy independent characters! See below.....
Does the independent character or monstrous creature that you need to take down in an assault remind you of this????
What is we applied the principal of Sandbagging a multi-assault by lashing that monstrous creature together into a multi-assault with something much more squishy?
Let's say we want to kill a Tervigon in an assault who is T6 with 6 wounds. The problem is, dealing with his T6 and 3+ save is a pain for all except a Power Fist. So, you get you a 10 man Grey Hunters pack together, take a deep breath, and get ready to get stuck in. BUT WAIT! HOLD THE PHONE! There's a 20 man squad of Termagaunts near that Tervigon! Hmmmmm..... So, you Sandbag the Tervigon.
Step #1: Your Grey Hunters multi-assault such that the Fist ends up on the Tervigon and the majority of the rest of the squad ends up with the Termagaunts.
Step #2: If you got another squad sitting around, assault the Termagaunts. If they have a fist, do the same thing. :P In this case, I'll pretend like you don't.
Resolve the combat. Just making stuff up... let's say your Grey Hunters kill 10 Termagaunts, and the Fist puts 2 wounds on the Tervigon. That's a little above average but not out of the realm of possibility by any means. They return fire. The Tervigon kills 2 Marines, and the Termagaunts kill 1. About average. So, now what happens? You just won combat by 9! And guess what?? Fearless wounds don't have anything to do with the toughness of the model! That Tervigon (who is fearless because of Synapse) now takes an additional 9 wounds, which he will fail 3 of on average meaning you just did 5 wounds to him this combat (almost dead!). Even better, the Termagaunts now take 9 wounds likely killing 7-8 more which means they are just about wiped out as well.
You can negate that high toughness or beast of a character with a sandbagged multi-assault.
Sunday, July 25, 2010
Sunday editing
Interviewed Jeff Dunster and his highly unusual penal legion IG army.
We had a round table about comp and the need to fix codex with Bill & Jay from the Gamers Lounge with Neil and Myself.
Friday, July 16, 2010
Da whistle is gone...
Still in Queue:
Rob Harvatt
Big Jim BDJV
The Professor from BattleZone
Blitz from BattleZone
Thursday, July 15, 2010
Progress for Thursday
Wednesday, July 14, 2010
The Battlezone
I also interviewed our own MJayC50 from the forums. He is playing for Team Wales. He talks about the Space Wolves he is bringing and also has a rebuttal to an article DarkWynn posted on BOLS.
Finished editing an interview with Mr. Dandy himself, from www.Mrdandy.com, we ordered several battle wolves from him, and decided to talk to him about his process etc.
Friday, July 9, 2010
Interview Schedule Friday, July 9th
I recorded and edited a short interview with Mike Brandt from the Nova open.
Next up:
Rob Harvatt
Nathan Flugger (still looking for a good audio editing program)
Big Jim, BDJV on our forums.
Thursday, July 1, 2010
Finished Rob Madeley interview 1
Still in Queue:
- Rob Harvatt, Australia Masters Winner
- Big Jim, BDJV on our forums, and Author of the Galaxy in Flames blog http://galaxyinflames.blogspot.com/ and regular contributor to the Space Wolves blog http://space-wolves-grey.blogspot.com/
- Nathan Fluger, Orc player on the west coast and contributor to bloodofkittens (http://bloodofkittens.com/)
Finished Nick Rose (Darkwynn) editing
Wednesday, June 30, 2010
Finished Tastytaste interview
Monday, June 28, 2010
Delay in editing
soooo..... back to the grind. First up TastyTaste, then...
Rob Harvatt, Australia Masters Winner
Nick Rose, member of the american team going to the ETC and Darkwynn on Bell of lost souls
Big Jim, BDJV on our forums, and Author of the Galaxy in Flames blog http://galaxyinflames.blogspot.com/ and regular contributor to the Space Wolves blog http://space-wolves-grey.blogspot.com/
Rob Madeley, Daemon player from UK, planning to tour the USA
Nathan Fluger, Orc player on the west coast and contributor to bloodofkittens (http://bloodofkittens.com/)
Thursday, June 24, 2010
editing in progress
Next one up, Tastytaste.
Interviewed Nathan Fluger
"I know most of y'all aren't any where near Seattle; but on the off chance anyone comes on up that way (and since I'm giving it a shout out on a podcast); here's the site.
http://tshft.com/index.php?option=com_content&task=view&id=6&Itemid=12
Our next 40k Tournament is Labor Day Weekend (Sept 4 and 5). Next year our 40k events will be part of the Official GT circuit.
Get in touch with Zen if you have any questions!
-fluger"
my editing schedule hasn't changed yet from below ;P, my little snotling is not feeling well, haven't had time to do much editing.
Wednesday, June 23, 2010
Rob Madeley, tour the USA
still working on editing interview with Chris Dietz, Xiebelvoule on our forums.
In queue:
Tastytaste from the Bloodofkittens blog http://bloodofkittens.com/
Rob Harvatt, Australia Masters Winner
Nick Rose, member of the american team going to the ETC and Darkwynn on Bell of lost souls
Big Jim, BDJV on our forums, and Author of the Galaxy in Flames blog http://galaxyinflames.blogspot.com/ and regular contributor to the Space Wolves blog http://space-wolves-grey.blogspot.com/
Rob Madeley, Daemon player from UK, planning to tour the USA
Monday, June 21, 2010
Finished Editing interview with Richard Rush from WarpStonePile
Currently working on editing interview with Chris Dietz, Xiebelvoule on our forums.
In queue:
Tastytaste from the Bloodofkittens blog http://bloodofkittens.com/
Rob Harvatt, Australia Masters Winner
Nick Rose, member of the american team going to the ETC and Darkwynn on Bell of lost souls
Big Jim, BDJV on our forums, and Author of the Galaxy in Flames blog http://galaxyinflames.blogspot.com/ and regular contributor to the Space Wolves blog http://space-wolves-grey.blogspot.com/
Friday, June 18, 2010
Editing, and more editing...
Currently editing Richard Rush's interview, author of the (http://warpstonepile.blogspot.com/) Warp Stone Pile blog.
Thursday, June 17, 2010
Interviewing BDJV..
Just finished editing my interview with Ben Mohlie, team captain for the American team going to the ETC.
Currently working on my interview with Alan Borthwick from ironhalo.net in NZ
Interviews waiting to be edited:
Nick Rose
Xiebelvoule
Tastytaste
Rob Harvatt
Richard Rush
Sunday, June 13, 2010
Interviewing Captain America...
Completed editing Jason Miller's interview. His interview and Richard from DLT's interview should both make it on the show tonight with Andrew Galea's interview from RankingsHQ.
Currently working on editing for:
Tastytaste from Blood of kittens blog interview
Alan Borthwick from IronHalo.net interview (top New Zealand player)
Rob Harvatt interview (He won the Australian Masters)
Richard Rush interview from TheWarpStonePile blog
Chris Dietz, Xiebelvoule from our forums interview
Working on setting up the following interviews:
Getting things worked out to interview:
Big Jim
Jeff Dunster
Rob Madaley
David Hill
Neil Kerr
Interviewing Nicholas Rose on Monday.
Friday, June 11, 2010
Interviewing Australia and New Zealand
I also interviewed Chris Dietz, he is Xiebelvoule on our forums, we talked about his recent tournament and the Imperial Guard list he ran there.
I talked to Alan Borthwick from New Zealand. Ranked 4th on RankingsHQ.com and best Tau General. We talked about tau and his wife's paint service and model base business (Http://www.ironhalo.net). His interview was a bit of a challenge, lots of dropped packets and bad line quality. I hope the editing will work out. I may have to cal him again to redo small sections.
I interviewed Jason Miller this morning, he is a co-host on ManDollies (http://www.mandollies.net/Mandollies/Blog/Blog.html) a GW based podcast. I again had poor connections, multiple dropped calls, making me think my internet may be at fault..... We talked about his Chaos Space Marine army, the European Team Challenge, and comp scoring.
Finished editing Andrew Galea's interview.
Thursday, June 10, 2010
Today's interview(s)
I also got to talk to Andrew Galea , the main person behind RankingsHQ (www.rankingshq.com)
Both fascinating interviews, not looking forward to the editing ;P
Finished Richard from DLT's interview, hope to have that included in this week's show.
Wednesday, June 9, 2010
Interview Schedule this week
I am still editing Richard's interview (from Dice like thunder), hope to have that done for this week's episode. I also interviewed xiebelvoule from our forums on IG, and Tastytaste from bloodofkittens.com. Hope to also complete edit on those soon.
I am digging in to the ETC (european team championships), i have 5 more interviews scheduled between now and Monday. I think ETC will be a fascinating, from as little as i have read, the format seems very interesting. more to come soon.
Sunday, June 6, 2010
Nids round table & editing backlog
Now that i handed Neil the Goatboy interview and finished the round table piece, it is on to completing the edits for Richard's (from Dice like Thunder fame) interview with him talking about a new campaign/ home brew codex he has been working on.
Tuesday, June 1, 2010
Interview with Goatboy
Tuesday, May 25, 2010
Interview with Richard from Dice Like Thunder
Interview with Goatboy
Interviews update
Wednesday, May 5, 2010
Keep It Simple, Stupid is a Strategy not a Philosophy
That brings me to my point. When I say he only practiced 3 moves, I'm serious. Technically, it was four moves if you count a roundhouse as more than a front kick! Literally, though, it was three moves. You practiced a front kick, front punch, and mule kick. That's it! For two years I did that! (He did it for 30!) He didn't believe in pads. He didn't believe in pain. He believed in one punch, one disabled opponent, and the way in which he guaranteed that was by absolutely only perfecting three very simple moves by which he could be certain were fast enough, strong enough, and perfect enough to get the job done right. (That job being busting face on anyone that looked at him strangely.)
Countless times I was schooled that you didn't need to know anything else. All that rolling, twirling, and jumping wasn't going to win you a fight. What was going to win you a fight was throwing out a mule kick so fast your opponent can't react to it, connecting to his solar plexus, knocking the wind out of him, and then, pummeling him mercilessly while he's on the ground. Further, you didn't need to know techniques or Karate to kick someone while he was down.
"Three european nationals I won with a mule kick!" he would say. "One punch, fight over. We don't practice combinations. We don't practice gimmicks! Our strategy is to attack, one time, very simple, fight over."
So, on to 40K. As you'll find, my take on strategy in the game of 40K (in any game really) is to keep it simple, basic, and without gimmicks. Gimmicks don't win games. They might once, but your opponents will get wise to it. Now that the 40K community has grown so large on the internet, there really isn't a gimmick that exists that not everyone hears about the instant someone figures it out.
What is simplicity? Simplicity in my mind follows these principles:
- Define a clear, easy strategy
- Build redundancy into your list to ensure you can achieve your strategic goals
- Don't rely on pivot points (single points of failure, a GIMMICK)
- Practice that strategy until you have perfected it
"Okay, on turn 1, I'm going to reserve everything. On turn 2, I'll roll to bring this guy in outflank, this guy to deep strike, in combination with this special character, expecting my opponent to move this way, on every 6th minute of next monday... "Simple strategies which have been perfected through practice are what wins the majority of games. (You can't win them all.) They work because they are a finely honed, simple to execute, lack failure points, and are flexible for any situation. Here are a couple of examples:
- Let's consider the infamous "Leaf Blower" for a moment. Here's a simple strategy. I put an inquisitor w/ mystics in a Chimera to curtail deep striking (somewhat of a gimmick), and then, I load down with vehicles with lots of shooting and blow my opponent away (be it with templates or guns). That's it! I line up, take shots, and mow my opponent down. Some people might call this "push button", but the reality is, it's simple perfection. It works because it is simple.
- My favorite, the Orc Horde. Lots of boys and Power Klaws. There isn't much to it. I put up a wall of something (Kanz, Ard Boyz, Battle Wagons, etc.) to provide a cover save for most of my army. I spread out across the board to limit my opponent's movement, and from there, I walk forward... run.... walk forward... WAAAGH!.... assault. Easy. It's effective because it is so simple. It doesn't rely on gimmicks, situations, special characters, certain units, etc.
- Mech-dar. I put a bunch of units in skimmers. I wait in reserve. As I come on, I pick a flank and hammer it. Otherwise, I fly around staying away from my opponent until the last turn at which point I flat out to contest objectives. Easy. That's why it works.
Leave the surprise "chain events" to the card players. What works in 40k, in my opinion, is straight forward, clean, practiced, simple, strategies. It works because it's effective and easy to execute, like a well-timed, well-honed mule kick to the solar plexus. Fight over.
Tuesday, May 4, 2010
11th Company blog now open
Even though some purists among you prefer one-person-blogs, this will mainly remain a team effort among the hosts of the podcast.
Looking forward to comments in the future.
Pat

